***SPOILER ALERT*** I WILL RUIN THE PLOT OF FAR CRY 3 IN THIS JOURNAL, READ AT YOUR OWN RISK, NOOBS!
People who
fancy themselves anti gamers have asked me what it is that draws me into a game
and why I would waste my life doing it. I suppose I could ask them the same
about their stupid hobbies, but I’m not an assface. But if I think about their
question seriously, I would have to tell them that it’s because they are
engaging and fun. They’re vibrant and colorful and they challenge my brain
every time I jump into them. But those reasons alone don’t keep me coming back.
I’ve played the game Bubble Shooter a lot when I use to work because it was the
best way to pass through an eight-hour day, but that was the only reason I’ve
ever played it more than once. Simply being fun isn’t enough for me anymore. I
mean, it is, but it’s not what really draws me to video games. The real reason
I’m drawn to video games, our modern view of games anyway, is because of the
stories they can tell. If they wanted more details on that subject I would
refer them to early posts I’ve written about it because there’s no use in
beating that horse any longer than I have to. In fact, this is the longest
introduction ever. This post isn’t about video game stories; it’s about my
thoughts on one certain video game I played recently, Far Cry 3.
“Did I ever
tell you the definition of insanity?”
I just beat
Far Cry 3 earlier this week. On a side note, I hate that stigma that if you
haven’t beaten a game within a month of its release, you’re all of a sudden
behind the times. I do have a life people, sheesh. I digress. The first two Far
Cry games had caught my attention, but I was unable to really get into them the
way Ubisoft probably wanted me to. The story wasn’t there, the voice acting was
subpar, but that has all changed with Far Cry 3. You see, they pulled out the
big guns for this game and literally knocked me on my ass. The gameplay is
fantastic. Shooting a bow feels natural and shooting guns can be challenging
fun. The island our character, Jason Brody, is stranded on is beautiful, not to
mention massive. There are so many activities to do that I literally spend over
thirty hours in this epic first person shooter. I spent my time running around
and unlocking radio towers, liberating enemy outposts, hunting rare and exotic
animals, completing random bounties, and punching sharks in the face. All that
stuff gives Far Cry 3 a unique and fun experience, but I’m telling you that you
would be missing out if you didn’t delve deep into the main plot right away.
The game
isn’t just about Jason Brody rescuing his friends. It’s about him finding his
place in this world. Or so he thinks. He starts out as an innocent young kid
who is exposed to violence and slowly grows into a monster, a monster no
different than the greatest villains he faces off against. Vaas is the first
primary villain in Far Cry 3 and he is one of the best-written characters I’ve ever
come across. This game really explores the psychosis of people who endure
nightmare situations such as being kidnapped while on vacation and put up for
auction. Vaas is absolutely nuts and he really drives the games suspense while at
the same time posing as the perfect example of crazy. At one point in the game
he proceeds to ask Jason if he’s ever told him the definition of insanity. His
entire speech about it is amazing, especially because it outlines how crazy he
truly is. He tried killing Jason once, so now he’s going to do it again. Then
again and again. That is crazy.
“His name
is Buck and he likes to fuck”
Hoyt is
also a well-written villain, but his crazy is more controlled than that of Vaas.
He’s the big boss man and he is running a human and weapons trafficking
operation off of his cozy little island. But don’t cross him because he will
place your head on a spike. Playing this game I really felt like I was in
danger, and Hoyt really gave me the creeps. When I say that he controlled his
crazy a little more than Vaas, it’s because he was organized and violent. He
burned a man alive for betraying him, right before my eyes. Later, he blew up a
cruise ship full of people because no one wanted to negotiate with him. Hoyts
whole scene at the poker game is what really blew me away. I did put a spoiler
warning at the beginning of this so I hope you’ve heeded it. The poker game was
set up for Jason and his new partner Sam to kill Hoyt, but after the first hand
is played, Hoyt quickly stabs Sam in the neck with a giant knife. Holy crap! It
literally threw me for a loop because I did not even see it coming. He knew my
plans before I had ever made them and we were really playing his game, not
ours. The whole game keeps you on your toes.
“Don’t take
the yellow ones, they’re likely to kill you.”
To help
transition Jason’s character into crazyville, drugs come into play. They
can range from anything that heals our character to enhancements in hunting and
combat. Either way, Jason is injecting himself with foreign substances the
entire time he is on the island, especially when he goes and visits the
island’s crazy goddess chick who gets him to drink these weird poisons that
toss Jason into some crazy ass trips where he is battling against a giant mask
wearing warrior. These situations arise again when Jason comes to finish off
Vaas and Hoyt. He is thrown into some trippy ass environment where he goes toe
to toe with Mr. Bad Guy, and these sequences pay off wonderfully.
“The first
time I killed someone, I knew it was wrong. But after that, it felt like
winning.”
Throughout
the course of the game as Jason’s body count piles up, his mental fragility
continues to weaken. He starts out as a scared little pony that doesn’t know
what he’s going to do without his brother Grant’s aid. He seeks the safety of his other brother and
his friends, but he also seeks revenge. As he becomes more of a fighter, he starts
to go mad. After saving his girlfriend from a burning building he is laughing
and having a good time. He thought the escape was fun. He thought killing
handfuls of pirates was fun. It was just as mortifying for me to watch this
transformation as I’m sure it was for his friends to see. He even tells his
brother’s girlfriend that killing had begun to feel like winning to him. What?
That one shook me to my core. That’s when I realized that Jason’s cheese was
rapidly sliding off of his cracker. Enter Citra into the mix; the sister of our
ever-popular villain, Vaas, and that chick is cuckoo for coco puffs as well. This
flat chested bimbo brainwashes Jason’s weak mind and makes him believe that he
is some sort of uber powerful warrior that will rule Rook Island once he’s
saved it. But things take a nasty twist at the end when Jason finds himself
holding a knife to his girlfriend’s throat. We get the choice to kill our
friends and rule the island, or tell that mud hut living whore to fuck off. I
chose the latter because even though Jason lost his marbles, my personal sense
of humanity was still in tact.
The single
player story was just so epic and enthralling that it is an adventure that I’m
likely to never forget. Move me onto the co-op campaign, an entirely separate
story. I have to be honest here; I cannot believe how different this is
compared to the journey I had in the single player. It’s like Ubisoft took all
the tools they used for the solo story and wiped their asses with it. I mean
the difference between the two is night and freaking day. On the one hand you
have a journey that had the hearts and souls of hundreds of game designers
poured into. The love is there, the writing is there, and the voice acting and
dialogue are there. Enter co-op, and all that stuff has vanished.
The voice
acting is terrible. You have three foreign characters whose accents are so
heavy that you can barely understand what they’re staying. They drop f bombs
left and right like it’s the cool thing to do. Oh God, the Russian dude’s
accent was so stereotypical that I’m not even sure whether or not that’s how
Russian’s who speak English actually talk.
“I have
reload.”
What the
hell does that mean? I know he has to reload, but…ug, never mind. That’s not
authentic; you sound like a freaking retard when you speak. Oh and the little
stab they took at sexual innuendo failed miserably.
“Don’t push
his buttons”
“I’ll let
you push my buttons, baby.”
Dear Lord,
just stop it before my ears start bleeding. What a corny thing to say in a
campaign that is meaningless. On top of the crummy voice acting, we were given
a straight up lackluster plot. The captain of our boat betrayed us after we
scored a ton of money, he blew up the boat as he got away and we landed on this
island for some revenge. We save some dorky fisherman who was captured and he
becomes our guide. He’s a fisherman, a lowly fisherman who shares the education
level of an American five year old. He is now all of a sudden our “boss man.” The
character development is non-existent. I mean I can’t even tell you the names
of these four losers. All I can tell you is that pure amateurs voiced them and
if they died in the plot, I would actually not care at all.
The
gameplay is monotonous on top of all the other crappy things offered. Each
chapter is accompanied by a half assed competition sequence that pits the four
co-op players into a “who can kill the most bitches” trial. They are all
boring. The entire campaign is boring. Run here, kill people, hold the area for
an hour, move forward, competition sequence, blow up a bridge that the bad guys
can easily get around, finish an anti climactic battle, chapter finished. That
is every single co-op chapter in this game.
To make
matters worse, the co-op campaign is littered with glitches and moments that
make no sense what so ever. There was a point during the last chapter that I
failed to see my co-op partner anymore. He was there; I just couldn’t see or
interact with him. Shortly after that happened, I was struck down and instead
of being put into a “revive” sequence, I died immediately. When the time came
for me to respawn, I remained dead on the stairs, but the game accused me of
being back in the action. This caused us to start the entire thing over again
after my partner died. As far as things not making sense, there is a ton. We
have to blow up a bridge using conveniently placed cardboard boxes and a
detonator. Even though said bridge is so low that the enemies could literally
swim across (or walk) the river and walk up the hill on the other side. Wow.
The explosions in the game are ungodly huge compared the amount of explosions
we placed. I put one tiny cardboard box at the base of a fallen tree; the
resulting explosion began from the center of that tree (which was very large)
and literally obliterated the entire thing. Yet moments later we had to place
five bombs for a same sized tree and got the EXACT SAME EXPLOSION! Just, wow.
Hell we even tried to blow up a radio tower once and after the explosion, the
only thing that changed was that the base of the tower was black. Then entire
thing was still standing!
Finally, we
are put into moments where we have to drive an ATV/ or Jet Ski to pick up,
again conveniently located bombs, and place them in the area we need to blow
up. How does that work? We basically drive over the bomb, which makes it so
it’s automatically strapped onto our vehicle. We then drive to the detonation
area and as soon as we are in range, the bomb is magically placed and armed. I
normally wouldn’t give a crap about those petty inconveniences, but when it’s a
co-op campaign placed on the same disc as a solo campaign that took the time to
fully develop itself so I never asked, hmm how did that bomb just randomly show
up there? Why didn’t this happen when it should have? It’s just hard to forgive
such crap when I know what their true potential is. Jason Brody would have
gotten his lazy ass off of the ATV and placed the bomb on it rather than just
running it over. There you have it. The Fan effing Tastic and the Horrendously
Ugly. There is nothing bad about Far Cry 3, just good and ugly in two different
components. I hope you enjoyed this nonsensical post. Stay tuned for more.
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