Thursday, May 30, 2013

Used Games Fee

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            I can fully understand why people are in an uproar about Microsoft’s plan to charge for used games. It’s been a freedom we’ve had forever on consoles. I can also see Microsoft’s side of the field because they see an opportunity that could land them more money in their pockets. They’re in the business of making money. What seems interesting to me as of late is that people don’t realize that Sony is in the business of making money as well. Who’s playing a better ball game? I’d say Sony right now because they’ve simply kept their mouths shut on things they don’t want to discuss right now. They’ve kept their mouths shut for months. Microsoft on the other hand let loose cannon, Phil Harrison, out of the box and he has aided in the biggest controversies surrounding the next generation of Xbox. Here’s the deal Microsoft, don’t wait until E3 to address these issues. It’s just pissing people off more. You should have kept your mouths shut on things you didn’t really want us knowing yet.
            Now I am writing this blog because people are annoying the hell out of me with this whole used games issue and I would like to express my opinion on the matter. It’s not something I’m entirely adopted to yet, especially since we don’t know all the details surrounding it. I understand that Microsoft wants to stop piracy and all that mumbo jumbo. That’s fine. I just want them to clear the air about it and tell us if they are or not. It’s not something they should be ashamed of. If you made the decision to do this, stand by it and explain to us why we should still buy your console. Own up to your decisions, please. Letting this controversy of, “will they or won’t they,” crap is simply annoying. I’m tired of hearing people say, I’m buying a Playstation 4 now. Good for you. I will be too, but I will also be purchasing an Xbox. Who cares what consoles we own? What you need to understand is that we don’t know whether or not Sony is going to do that as well. They’ve kept quiet on the issue and I’m eager to see how it plays out. I’m not basing my console buying decision in Sony’s favor or Microsoft’s because I know the bare freaking minimum that they decided to share. If you chose to switch consoles based on the little knowledge we have so far, then go ahead, it’s no hair off my chest. Rest assured, by the time the consoles are available for purchase, we will know EVERYTHING. Until then…
            When it comes down to my preference of the used games fee, I can tell you that I am opposed to it. I don’t like the idea of having to pay for a used game, then paying more money so I can play it on my console. I think that’s just insane. I suppose if the fee was extremely small, like say, five dollars, I might be more open to it, but I highly doubt that will be the case. Are developers really losing all this money over used games? You didn’t sell the copies in the first place to these people and it’s none of your business who we share what we paid for with. That’s how I see it. Hell, if I buy a Cd or a DVD, I can share that with whomever I wish and there is no fee for them to watch or listen to them. On the other hand, playing devil’s advocate here, this practice isn’t new. PC gamers will tell you that they can’t share their games with their friends. All the PC games I own are tied to my account on whichever service I’m using. So is it really that big of a deal if my console starts to play the same tune?
            I don’t think so. I honestly thought about it and I could care less if they charge people for used games. Here’s why. I’m selfish. How you spend your money is your business and how I spend my money is my business. I, for one, will not pay for used games. Instead, I’ll just wait for the games I want to go on sale and them purchase them brand new. That’s pretty much what I do now. The real issue I’m going to have with it is the effects that will carry over to amazing services like Gamefly. I love Gamefly. It’s affordable and I can play whatever I want. In fact, I won’t get rid of Gamefly. I will continue to support them if all next gen consoles won’t. I still have my original Xbox (the first one, not the One…so dumb), and I have my 360. I will rent all the games I want to play on those consoles. Then I will purchase a Playstation 3 so I can play all the games I’ve wanted to play for years on that console. If the Playstaion 4 isn’t doing this whole charging for used games thing, then I will buy one and play all my games using Gamefly.
            So you may not like the direction Microsoft is going (or Sony if they decide to do the same), but the fact of the matter is, there is nothing you can do about it. If you don’t like it, vote with your wallet. Don’t buy an Xbox, don’t buy a Playstation, and don’t pay for used games. It’s on YOU, the consumer, to dictate how you spend your money and it’s not a concern of anyone else. I honestly think this trend will occur across all systems eventually, if not on the next gen systems. Always online will eventually happen too. If you love games, you’ll just have to adapt because whether you like it or not, consoles are becoming more and more like computers where you’ll never get to share your games and you’ll have to be connected to the internet at all times. And if you don’t like that, reading is a fun hobby. I enjoy it.

Just for the record, I do intend on purchasing BOTH PS4 and Xbox One (despite the awful name). I’m not taking sides nor am I trying to start a war. These are my opinions and I’d gladly have a friendly debate with anyone who wants to.

Tuesday, May 21, 2013

The Future of Gaming: Xbox One


            Microsoft announced their next generation gaming console today, the Xbox One. I know, the name throws me off too. I always thought the Xbox released in 2001, the one that shipped with the Duke controllers, was Xbox One. The name is referring to everything in “one” place as advertised for this new Xbox. You can have all your entertainment needs met in one place with this new console and it is pretty impressive. Here are my thoughts on today’s press conference. 
            After Sony’s impressive PlayStation 4 reveal, I was really expecting Microsoft to come out guns a blazing. Unfortunately, I had read an article shortly before the conference that stated Microsoft intended to reveal their next generation information in two parts. Today’s part was to be all about the platform, Microsoft’s vision for future games, and what to expect from the new console. The next part, which will take place at E3, will be more focused on the games. So I was already a tad disappointed prior to the show even starting. Apparently so was everyone else.             We got a glimpse at some EA sports games, but I don’t think people gave two squirts of piss about franchises that release a new game every stinking year, so whatever. I was mildly impressed with the graphics though, but that is something I would expect from next gen consoles. Forza 5 looked nice and I was rather intrigued by Remedy’s new IP Quantum Break, but I do want to know more about it. Just knowing that it’s developed by Remedy is almost enough for me. I cannot say I wasn’t disappointed that it wasn’t Alan Wake 2, but I think I’ll live. Hopefully. They also showed off Call of Duty: Ghosts at the end of the show. I was very impressed with the way they showed off the graphics from Modern Warfare 3 compared to the Next Gen look of Call of Duty. People who personally know me would probably think that I’d be peeing all over another Call of Duty game, but this one really did intrigue me and I’m excited to see what’s in store for it. Granted, people can argue all day and night about the graphics displayed at Playstation 4’s reveal compared to the one in game footage we got to see today, but who cares? Blame Infinity Ward for not living up to your standards and wait until next month before judging the graphics power of the Xbox One. Either way I don’t care, as long as the game is fun to play and has a decent plot, I’m in.
            As far as other games go, we’ve been getting after action confirmations that Battlefield 4, Destiny, Assassin’s Creed IV, and Watchdogs (see full list here) are all being developed for Xbox One, but we knew this already. Microsoft really pleased me when they announced that they have fifteen exclusive games coming out for the Xbox One during its first year on the market, eight of which will be brand new IPs. I love new IPs, but I’m a tad worried that they will all be kinect-focused games that will make me vomit with hatred. So please, Microsoft, don’t screw the pooch hmmmkay?
            The hardware of Xbox one looks pretty amazing. I can’t really get into too much detail on this issue because I’m a noob when it comes to hardware. If you want to know more about the specs, you can view them here. From the feedback I’ve gathered, the differences between Xbox one and PlayStation 4 aren’t too grand, but much remains to be seen on what each console will be doing for sure. Some have been saying the PS4 does this better while the Xbox One counters it by doing this better. You be the judge until some tech savvy friends can fill me in better.
            One issue that has been plaguing the reveal of the next Xbox were that we gamers would have to be connected at all times while playing games. However, after the Microsoft conference, we learned that we do NOT have to be always connected to the Internet. Unfortunately, on that same note, former Sony jackass Phil Harrison (who the fuck hired this douche, he sucks!) hinted that we would have to be always connected. However he’s a sketchy character and lies more than Bill Clinton, so I’m taking Don Mattrick’s statement over his. As of now we know that we will not have to be always connected and I think that should be a relief for anyone who really cares, especially when the president of Interactive Entertainment Business over at Microsoft tells us it won't be. Lets be honest though, even if it did require always online connection, would it matter? A vast majority of us stay connected to the Internet anyway; I just think people are bitching just to bitch. And before you start talking about having server issues, Microsoft announced that they have over three hundred thousand servers. I’m sure they’d be okay even if they did require us to be always online.
            Microsoft did spend a great deal blabbing on about live television. At first I thought it was cool, but then I read something about you still having to have a cable box that connects to the Xbox and you can view TV that way. Nope, don’t care anymore. It takes me two seconds to switch from HDMI 1 to HDMI 2. Why do I need that shit connected into my Xbox making lazier than I already am? I’d rather have it streamed over the Internet, but I guess we’re not there yet, huh? Whatever. I'm not even sure if that's accurate anyway so I'll wait and see. They did announce, however, an exclusive contract with the NFL that peaked my attention. I no longer need cable TV to watch the NFL? Yes please. I’m all over that like a fat kid on a cupcake man. Other than that news, nothing else really peaked my interest too much. They just left me asking more questions that I must have answered. Xbox live has been revamped. Okay, how? Apparently achievements and all that jazz we nerds love will transfer over, but I want to know what Microsoft plans on doing to make my sixty dollars a year worth while because paying for a Sony membership grants those people a free freaking game every month.
            Oh, perhaps Xbox TV will be something for Gold members only. One other thing that did peak my interest (I know, I lied) was the announcement of the Halo TV series handled by Steven freaking Spielberg. SPIELBERG! Yeah, so I am definitely interested in that, as long as it’s a different story and not the tale of Master Chief. I think Chief’s story would be better told on the big screen (which should also be directed by Spielberg, just saying). I’m sure we’ll get more news on that. Microsoft also mentioned that we would be able to save and edit our gameplay and save it into our cloud. I do like that, but it’s not a make or break deal for me because Sony is doing that as well. However, they did tell us where our videos and stuff would be going, and that is to our cloud. I’m assuming this cloud will allow me to access my game footage wherever I want so I can make awesome video clips that I can post on Youtube. They’re also expanding on their cloud feature which should make gaming anywhere much easier. Again, I’d like more information on that.
            One thing that was missing out that PS4 is doing is the live streaming option. Granted it has neither been confirmed nor denied by Microsoft, I am hoping it is a feature that will be available. I love playing games, but I also love watching other people play games. That might seem weird to you, but a lot of people think the same way I do. The potential for help is there when I cannot get past this part or that, a buddy who is better than me at the game can come watch me play and maybe correct what I’m doing.
            The new controller seems pretty neat too. I’m excited for the new grips on the joysticks. Apparently there are forty tweaks to the controller, not all of which are known at the moment, but we do know the D-pad has been improved. There are two new buttons in the middle of the controller, ones I can only assume have to do with social media, much like the new PlayStation 4 controller. Okay, so the last thing I wanted to talk about (before the last thing I really intend on talking about) is the fact that we will have to pay toplay used games. Yes that is right people. When you buy a copy of Halo 5 you will be forced to install that game on your hard drive. Now your brother wants to play, but in order for him to play it on his profile, he will have to pay a fee. Say WHAT!?!?! I don’t know why that bothers me so much because PC games are like this and no one ever complains about that. I just think it sucks because I enjoy using services like Gamefly that allow me to play used games at a cheap and affordable price. Depending on how much they plan on charging to play used games, I may or may not have to eventually cancel my subscription. Also, Skype is coming to Xbox and that is hot. I figured it was only a matter of time considering Microsoft purchased the company. I only wonder how this is going to play into the party chat system that I love and use all the time. Also, I’ll have to make sure I’m not standing naked in front of my Xbox in case someone calls me. That would be awkward.
            So I cannot make an honest judgment of the new Xbox yet because I haven’t seen the powerhouse of games they intend on releasing with it. Granted we will get great games that other consoles are getting as well, but that’s not enough for me just yet. I can say that the console looks amazing and they truly are targeting everyone and their grandma. I do want to make one comment to Sony fanboys. FUCK Sony fanboys. I honest to God loved what I saw from the PlayStation 4 reveal and have considered buying one of those as well. But then I go read the comments for news articles about the Xbox One at IGN and Sony fanboys are ass fucking the living shit out of something they don’t fully understand yet. Oh, the Playstation 4 is fully focused on games while the Xbox is focused on live TV. Says who? Microsoft targeted sports fans, TV fans, family fans, and game fans. One dude said that Microsoft doesn’t care about games while the PS4 does. I would like to point out that half of the Playstation conference was about social media and crap. Just saying. Microsoft is fully aware of why they’re making an Xbox. Just because they don’t spell the word GAMES out in capitol fucking letters highlighted in neon pink, doesn’t mean they aren’t concerned about games. Remember, 15 exclusives on top of an already impressive line up are confirmed for this year and next. That would be like getting pissed off at a cell phone reveal because they don’t let you know that you can make phone calls from the new iphone 12. It’s expected, just like games on a console are expected. Give it time you Sony fucks. And please shut up, I don’t want to miss out on the Playstation 4 because being classified as a club member in the same club as a bunch of assholes that need to fist themselves would be as distasteful as all of the swear words I've to speak to you. At least Microsoft brought a console with them to their conference. Leave the speculation until you know more about the consoles. That goes for both sides. I’ll see you all at E3. Good day.

Monday, May 13, 2013

Memoirs of an Achievement Whore: My Milestone


         
 
          This is the third time I’ve tried writing this introduction. I don’t know how else to write something that doesn’t make me look like a totally lifeless nerd who’s dumped hours of his life into video games. All I can say is that it’s my hobby and I love it to death. I don’t love it more than my wife or my kids. I don’t love it more than any friend I’ve ever had in my life. It’s a harmless escape for me when I’m feeling down or when I’m bored. Hell it’s a great way to spend some free time when I just want to have fun. It’s better than watching a movie sometimes because I get to engage in the story I’m witnessing. So there, I love games, and get over the fact that I now have 100,000 gamer score. Did I just say 100,000? Yes I did. That’s a huge number, right? I think it’s safe to say that most people who play games on the 360 have never seen a score over 15,000, and there is nothing wrong with that.
            You see, there is a huge journey that led me to the score that I have and before I get into it, let me tell you what that score means to me. Do I view it as my proverbial penis that I can show off to everyone because of how big it is? Sometimes, sure. But it’s more about keeping track of all the games that I’ve ever played and how feverishly I went after them. I love certain games more than others and in those games I am very proud to have not only conquered the main plot, but I also played it to the extent that granted me all of it’s side achievements. I like looking back at what I’ve done so I can reminisce about how fun this game was or how crappy that game was. It’s my own personal stat tracker and I freaking love stats. But my views on my gamer score haven’t always been so easy for me to get along with, so let me share with you my journey that led to such an insane feat and perhaps you’ll understand my view a little better.
            I understand that thousands of people have already reached this number, hell some of them are even pretty close to one million, but please realize that I do have a life and it has taken me close to seven years or however long the 360 has been out to even reach this number. I’m proud of it, so don’t rain on my parade or else I’ll be forced to hit you with my Jeep, mmmkay? Thanks. I had been an avid Xbox gamer since around 2001 when my Uncle purchased one the day/week/month/year that it came out. I don’t know the exact date, but I was freaking hooked after we had all tested out Halo (check here for a whole in depth story for that). 
            I loved Halo so much that I eventually saved up enough money from working at Mail Boxes Etc (now called the UPS store) to purchase my own. It was awesome. I could play Halo all day and night, and I totally did. Halo was the main game in my life and I rarely strayed away from it. I had my moments with the Grand Theft Auto franchise once it came over to the dark side as well as Splinter Cell and Unreal Championship (love those games), but I was always back playing Halo or Halo 2 as much as I could. It was my drug, man. Once I heard that Halo 3 would be coming out on the 360, I knew I had to own one (much like I’ll “have” to own the next gen Xbox for Halo 5 haha).
            I was saving up money while working part time at Wal-Mart so I could snatch a 360 as soon as it became available (in those days they were hard to find because they always sold out in a matter of hours). During my long wait for this unavailable console, I decided to purchase some games for it since it would be useless to own one without having anything to play on it. So being a fan of fighting games (Mortal Kombat and Dead or Alive were some of my favorite titles on the original Xbox as well), I went ahead and purchased Dead or Alive 4 (sucked). On top of that, I had heard Perfect Dark Zero was supposed to be pretty good. It’s a shooter, just like Halo, so why the eff not? (That game was mediocre at best). Regardless, I had those games on hand when I finally brought my console home and plugged that bad boy in.
            I got my profile set up and transferred my Xbox Live and from there I was ready to go. It was awesome. I played the crap out of the two games I purchased and couldn’t help but wonder why the hell these notifications kept popping up saying “achievement unlocked.” In the early days it didn’t say which achievement was unlocked, just that you unlocked one. I suppose I hadn’t really fooled around much with the console’s menus and tools, but it was after a discussion with my Uncle that I realized what they were for. I figured out how to find where they were displayed and before you knew it, an obsession had formed.
            The first game that I really got all nuts over was Madden 06. Those achievements were insanely easy to go for and I nabbed all of them minus the one that required me to complete thirty seasons in Franchise Mode. Mother effing redonkulous is what I thought. I’d never get that. I loved playing Madden, but never in my life have I completed any more than five franchise seasons, let alone thirty. But I decided to try something. I simulated twenty-nine seasons (I actually played the entire first season) and boom, achievement unlocked. I was enthralled. I couldn’t believe how easy it was to exploit the game into giving me what I wanted. From THAT point on, I was an achievement hunter. I only really got into one other game prior to leaving for basic training, and that was Need For Speed Most Wanted. Simply completing the game was enough for all one thousand points, but it was that game that made me realize that I could enjoy a game thoroughly while still completing all of it’s achievements.
            So, blah blah blah, I joined the military and didn’t really get to play games for a decent while until my mom mailed me my console during my technical training school. It was there that I had kind of forgotten about achievements, sort of. I didn’t really care about them as much as I did prior to leaving, but I still played all of my roommate’s games and tried to get all the achievements I could. I played Call of Duty 2, Dead Rising, Hitman: Blood Money, and even some of the games that I had purchased while I was there like Arcade Hits and Ghost Recon Advanced Warfighter. Of course, he also owned Halo 2 and we would have little tournaments where I showed off how insanely good I was at that game. It’s easy to be fantastic at a game when you literally spend close to three years playing almost nothing but that one title. So yeah, I was the best around the dorms (it was like that back home too), I still wasn’t as good as these other dudes online though, and just murderous they were.
            After tech school was over I went home for a couple of weeks before driving to my final destination in Mississippi. I lived by myself in a dorm room and was dating a girl who would later become my wife. Unfortunately we lived four hours from each other so during the week I had tons of time to play games. I got sucked into little gems like Tomb Raider that my Uncle had let me borrow and Fuzion Frenzy 2, which sucked massive donkey balls. Finally, being the sweet and amazing woman she is, Nikki purchased Prey for me. I was in love with that game for a little while (still pretty disappointed that I sold it along side Blazing Angels). During all of this, my Uncle and I kept in touch pretty well and we would constantly talk about games, because when you’re not playing them, it’s fun to at least speak about them to people who love them as much as you, right? Well he too was going through Prey and we had noticed that the achievements included online multiplayer ones that forced us to log in and battle random Joes from across the globe. I sucked at that game and I hated the fact that I had to get one hundred freaking kills with each and every stinking weapon. But my Uncle and I decided to start up a private game where we would take turns killing each other until we got the achievements. Finally, we had mastered everything the game had to offer and thus once again I had a raging hard on for achievements.
            Game after game came and I wanted to play as much as I could. I was still balls deep in my Halo 2 phase though and I spent more time slaying the youth of our nation in an online game with my buddies from back home than I did hunting down new achievements, but the passion *cough* obsession *cough* was still there. Achievements had opened up a new realm for me. I wanted to play more games, and the more games I played the higher my gamer score became. But I began to realize something else, and that was the potential game developers had when it came to crafting a game. I’ve played hundreds of great stories, I’ve also played quite a few terrible stories, but each game has something different to offer and I have been able to respect them because of that. If it weren’t for achievements, I would have never picked up some of my favorite titles due to my Halo induced glaucoma. Those games were Bioshock, Assassin’s Creed, and Mass Effect. They all came out around the same time and I fell in love with all three of them.
            You see, my achievement road has always been rather rocky. At first I wanted to play as many games as possible in order to get a higher score. But then a competition grew within in me as I saw a couple of my friends reaching numbers I didn’t know were even possible. I would look through their games and see that their numbers in certain titles were larger than what I had. It was because they went for as many as they could and therefore they were gaining more with less. That’s when I realized I should try to get every achievement from every game I ever played. Holy God let me tell you that it is impossible. Unless you only play the easy games that you know you’ll complete even before you get it. Trust me, it’s not hard to gauge the difficulty of a games achievements when you can get on the internet and head over to websites like xbox360achievments.org. They have user generated achievement guides that will literally walk you through how to get every achievement for virtually every single game that offers them.
            So I began to play fewer games and in return I achieved more. I aced Blazing Angels (pun intended), I did my best to conquer Project Gotham Racing 3 and Burnout Revenge. But I quickly came to realize that some of these games had achievements that were making me hate them. That’ s when I began playing games for the wrong reasons. Instead of completing Burnout Revenge’s main campaign, I tried to gold star every race as I came across them and continued to retry it over and over if I failed. It was impossible. In fact, I found out much later, that the achievements in that game were easy to get if you simply finished the game and went back to race previous events using the new badass car you unlock at the end. Whaaat? No, instead I got pissed off at the game and haven’t played it since. After getting married and having our first kid, I got a subscription to Gamefly, you know, to save money. More games, less money = more achievements for freaking less. I would literally sit down and study a game’s guide days before it showed up in the mail. I was ready. I knew what had to be done and I would sit there playing a game with a computer sitting next to me while I raced through and tackled all of the achievements in an easy and linear manner. That felt wrong though. It felt like work to me and as time went on, the game grew stale.
            At first I played games that I wanted to try out, or at least I convinced myself that I wanted to try them out. Two Worlds looked great, but it sucked so hard that I sent it back after thirty minutes of playing it. I was then pissed off because the forty points it gave me messed up my completion percentage. What? Why was I worried about completion percentage? Stranglehold was a great game, I think, but I kept replaying the same sections over and over in order to get the kills I needed for a certain weapon and I grew insanely bored. I played the shit out Blitz the League even though I hated it. It sucked, but I decided to put up with the torture long enough to get all that I thought I could out of it.
            After a few games like that, I decided to take the easy road that these other “hunters” were doing. Play easy games that net you 1000 points in a day or two. So what did I do? I played King Kong, a movie license game that I frankly found not too great, but it had easy points. I didn’t have to do anything but play the story and boom; I had all of its achievements. I played Cars, another movie license title, that actually was pretty fun to play, but my judgment was clouded due to my gamer score hunt. Then I moved on to CSI the game, it was awfully stupid yet awfully easy to score points. Three games, three thousand points. But the worst was yet to come. My friend had rented the game that nets people the easiest and fastest way to 1000 points (In case you’re not a gamer and you’re wondering, every game released with 1000 points max, you only get more if the game has downloadable content). The game was Avatar: The Last Airbender. It actually took longer to load the game than it did to get all of its achievements. I was actually embarrassed to call myself an achievement hunter after that game and I went to my instant queue on Gamefly and took off all the games I was renting only because I knew they were easy points.
            After that, I went back to playing games I actually wanted to play. The problem was still there, though. Time Shift was fun, I think, but I didn’t really remember having fun. Frontlines: Fuels of War is a game I remember being fun, but the most excruciating moments of it came during the levels I needed achievements from. The Bourne game was fun, yet repetition of certain actions (for achievements) caused it to bore me.  I was no longer having fun playing games. Then it happened. Battlefield: Bad Company came. I studied the achievement guide, I prepared myself for it’s grueling list of achievements, and then I snapped. I couldn’t get a certain achievement (I wrote about it here) and I grew extremely angry at it.  It caused me to send the game back early without over half of the achievements. I then cancelled my subscription to Gamefly. I just couldn’t take it any longer.
            I had gotten myself to a point where I couldn’t understand why the games I was playing weren’t fun to me. Hell, when Halo 3 came out, I spent the first ten hours in multiplayer trying to get achievements, and to my surprise, so was EVERYONE else. It wasn’t like Halo 2 where I played because I had fun. Fortunately after I got all of the achievements for Halo 3, I was still able to play it because it was indeed a great game to play. I had almost as much fun with it as I did Halo 2 (H2 is king, suck it fanboys). I had come to a crossroads in my hobby that forced me to stop having fun. Achievements had literally clouded my vision so bad that I forgot what a fun game was supposed to be like. I still wanted to get my achievements, but I didn’t want to go through the hassle of chasing down every last one of them so my completion percentage could be perfect. So from there, I went on to purchase only the games I wanted to play, and I played them first before hunting down any achievements they had to offer. Hell, I even went back and played other games I have already beaten and realized how much fun they really were.
            Don’t get me wrong though. That part of me has never died. I still hunt down achievements the way I use to, but I only do it if I WANT to. On top of that, I make it a point to play a game all the way through without even thinking about getting the achievements first. If after that I decide i want to go back and hunt, then I will (I normally do). Grand Theft Auto IV was fun to me because of this, so was Gears of War 2 and The Orange Box. I was having fun again and I realized that I had lost sight of what really matters. I played games long before they came with achievements and, as my Uncle would say, I’ll be playing games long after they’re gone (which I’m hoping is never).
            Here’s the thing about achievements that I think every achievement hunter needs to know. First off, we need to realize that they’re a marketing ploy by Microsoft. They know how freaking addicting they can be to perfectionists like me. They know that I will pay for every DLC package they put out because I want to get all the points I can (although I no longer purchase DLC unless it’s something I want to play). People are paying their hard earned cash so than can get more achievements. They're paying for points instead of a quality content package in games that suck so bad that they shouldn’t be putting it out into the market. Secondly, achievements aren’t a bad thing. They’re good for games. But you cannot let them get into your head the way they did to me. Please remember that you play games for fun. I know I do. I haven’t played one game, not ONE game, since Avatar that I haven’t already wanted to play. And it’s a relief people. I can play Rock Band and Guitar Hero knowing full well that I won’t get even a quarter of the achievements, but the games are still fun to me. I can play games like L.A. Noire and not have to worry about the achievements because I know I can go back later and get them. It's about entertainment. Some people enjoy hunting achievements while other enjoy everything but.
            Now, some games do exploit achievements in order to get you to play their game more. Games like Unreal Tournament III have achievements that require you to log in and get a certain number of kills each day on multiple different days. I think Band of Brothers has an achievement that you can only get on ONE day out of the year. If you miss out on it, you’ll have to wait a full 365 before you can try to get it. Some games want you to log a certain number of hours online in their multiplayer. Gears of War comes to mind when I think of this because they want you to get a certain number of kills with each weapon and a total of ten thousand kills and the only way you can do that is in online multiplayer. I’ve tanked hours into that game and have still come up empty handed.
            I suppose I’m getting off topic here a little bit, my bad. I’m just trying to knock the point into your heads that achievements can be good and bad, but they don't define gaming. Well, I suppose it all depends on how you look at them. I hunted achievements for many reasons. At first I was fueled by competition. Then I was fueled by perfectionism. Now I’m fueled by my lust for a great story and a fun game. I still care about achievements, but not the way they should ever be cared about and most certainly never more than the game itself. That is why I’ve had so much fun playing games since I have given up that obsessive journey to have the highest score possible. To me, games have become just as enjoyable as they’re meant to be with added perks to feed my completionist hunger. On that same note, I’ve enjoyed some games even more because the achievements have gotten me to go outside the box a little bit to find a hidden Easter egg or collect all of the voxophones (Bioshock: Infinite) that reveal more of the story than you would have gotten without them. This is why the last fifty thousand gamer score I’ve added to my total have went by in a breeze. I’ve been stress free and I’ve been enjoying my hobby to it’s fullest. I’ve even branched out and tried games I was too scared to try because of how difficult the achievements were supposed to be (Skyrim). I would have been missing out on so much!
            So just two days ago I was on the final leg of Bioshock: Infinite, a game that I believe will win Game of the Year from many publications, when “plachink” a twenty-five-point achievement popped. Infused with Greatness: Collected every infusion upgrade in a single game. Not once did I look at an achievement guide to find them all, I just played the game like I normally would and as I went to look to see what goodie I just unlocked, I realized that my Gamer
score had finally breached 100,000. It’s a milestone indeed people and I’m very happy to have made it this far. It’s fun to go back and look at all the games I’ve played that got me here. Most of them were fun; a lot of them were simply mediocre, and a small percentage of them totally sucked. Here’s to the next ten years in my hobby where I’ll possibly hit 200,000, but until then, game on people. And stay thirsty.

Monday, May 6, 2013

The Fan effing Tastic and the Horrendously Ugly.

          ***SPOILER ALERT*** I WILL RUIN THE PLOT OF FAR CRY 3 IN THIS JOURNAL, READ AT YOUR OWN RISK, NOOBS!

            People who fancy themselves anti gamers have asked me what it is that draws me into a game and why I would waste my life doing it. I suppose I could ask them the same about their stupid hobbies, but I’m not an assface. But if I think about their question seriously, I would have to tell them that it’s because they are engaging and fun. They’re vibrant and colorful and they challenge my brain every time I jump into them. But those reasons alone don’t keep me coming back. I’ve played the game Bubble Shooter a lot when I use to work because it was the best way to pass through an eight-hour day, but that was the only reason I’ve ever played it more than once. Simply being fun isn’t enough for me anymore. I mean, it is, but it’s not what really draws me to video games. The real reason I’m drawn to video games, our modern view of games anyway, is because of the stories they can tell. If they wanted more details on that subject I would refer them to early posts I’ve written about it because there’s no use in beating that horse any longer than I have to. In fact, this is the longest introduction ever. This post isn’t about video game stories; it’s about my thoughts on one certain video game I played recently, Far Cry 3.

            “Did I ever tell you the definition of insanity?”

            I just beat Far Cry 3 earlier this week. On a side note, I hate that stigma that if you haven’t beaten a game within a month of its release, you’re all of a sudden behind the times. I do have a life people, sheesh. I digress. The first two Far Cry games had caught my attention, but I was unable to really get into them the way Ubisoft probably wanted me to. The story wasn’t there, the voice acting was subpar, but that has all changed with Far Cry 3. You see, they pulled out the big guns for this game and literally knocked me on my ass. The gameplay is fantastic. Shooting a bow feels natural and shooting guns can be challenging fun. The island our character, Jason Brody, is stranded on is beautiful, not to mention massive. There are so many activities to do that I literally spend over thirty hours in this epic first person shooter. I spent my time running around and unlocking radio towers, liberating enemy outposts, hunting rare and exotic animals, completing random bounties, and punching sharks in the face. All that stuff gives Far Cry 3 a unique and fun experience, but I’m telling you that you would be missing out if you didn’t delve deep into the main plot right away.
            The game isn’t just about Jason Brody rescuing his friends. It’s about him finding his place in this world. Or so he thinks. He starts out as an innocent young kid who is exposed to violence and slowly grows into a monster, a monster no different than the greatest villains he faces off against. Vaas is the first primary villain in Far Cry 3 and he is one of the best-written characters I’ve ever come across. This game really explores the psychosis of people who endure nightmare situations such as being kidnapped while on vacation and put up for auction. Vaas is absolutely nuts and he really drives the games suspense while at the same time posing as the perfect example of crazy. At one point in the game he proceeds to ask Jason if he’s ever told him the definition of insanity. His entire speech about it is amazing, especially because it outlines how crazy he truly is. He tried killing Jason once, so now he’s going to do it again. Then again and again. That is crazy.

            “His name is Buck and he likes to fuck”

            Hoyt is also a well-written villain, but his crazy is more controlled than that of Vaas. He’s the big boss man and he is running a human and weapons trafficking operation off of his cozy little island. But don’t cross him because he will place your head on a spike. Playing this game I really felt like I was in danger, and Hoyt really gave me the creeps. When I say that he controlled his crazy a little more than Vaas, it’s because he was organized and violent. He burned a man alive for betraying him, right before my eyes. Later, he blew up a cruise ship full of people because no one wanted to negotiate with him. Hoyts whole scene at the poker game is what really blew me away. I did put a spoiler warning at the beginning of this so I hope you’ve heeded it. The poker game was set up for Jason and his new partner Sam to kill Hoyt, but after the first hand is played, Hoyt quickly stabs Sam in the neck with a giant knife. Holy crap! It literally threw me for a loop because I did not even see it coming. He knew my plans before I had ever made them and we were really playing his game, not ours. The whole game keeps you on your toes.
           
            “Don’t take the yellow ones, they’re likely to kill you.”

            To help transition Jason’s character into crazyville, drugs come into play. They can range from anything that heals our character to enhancements in hunting and combat. Either way, Jason is injecting himself with foreign substances the entire time he is on the island, especially when he goes and visits the island’s crazy goddess chick who gets him to drink these weird poisons that toss Jason into some crazy ass trips where he is battling against a giant mask wearing warrior. These situations arise again when Jason comes to finish off Vaas and Hoyt. He is thrown into some trippy ass environment where he goes toe to toe with Mr. Bad Guy, and these sequences pay off wonderfully.

            “The first time I killed someone, I knew it was wrong. But after that, it felt like winning.”

            Throughout the course of the game as Jason’s body count piles up, his mental fragility continues to weaken. He starts out as a scared little pony that doesn’t know what he’s going to do without his brother Grant’s aid.  He seeks the safety of his other brother and his friends, but he also seeks revenge. As he becomes more of a fighter, he starts to go mad. After saving his girlfriend from a burning building he is laughing and having a good time. He thought the escape was fun. He thought killing handfuls of pirates was fun. It was just as mortifying for me to watch this transformation as I’m sure it was for his friends to see. He even tells his brother’s girlfriend that killing had begun to feel like winning to him. What? That one shook me to my core. That’s when I realized that Jason’s cheese was rapidly sliding off of his cracker. Enter Citra into the mix; the sister of our ever-popular villain, Vaas, and that chick is cuckoo for coco puffs as well. This flat chested bimbo brainwashes Jason’s weak mind and makes him believe that he is some sort of uber powerful warrior that will rule Rook Island once he’s saved it. But things take a nasty twist at the end when Jason finds himself holding a knife to his girlfriend’s throat. We get the choice to kill our friends and rule the island, or tell that mud hut living whore to fuck off. I chose the latter because even though Jason lost his marbles, my personal sense of humanity was still in tact.
            The single player story was just so epic and enthralling that it is an adventure that I’m likely to never forget. Move me onto the co-op campaign, an entirely separate story. I have to be honest here; I cannot believe how different this is compared to the journey I had in the single player. It’s like Ubisoft took all the tools they used for the solo story and wiped their asses with it. I mean the difference between the two is night and freaking day. On the one hand you have a journey that had the hearts and souls of hundreds of game designers poured into. The love is there, the writing is there, and the voice acting and dialogue are there. Enter co-op, and all that stuff has vanished.
            The voice acting is terrible. You have three foreign characters whose accents are so heavy that you can barely understand what they’re staying. They drop f bombs left and right like it’s the cool thing to do. Oh God, the Russian dude’s accent was so stereotypical that I’m not even sure whether or not that’s how Russian’s who speak English actually talk.
            “I have reload.”
            What the hell does that mean? I know he has to reload, but…ug, never mind. That’s not authentic; you sound like a freaking retard when you speak. Oh and the little stab they took at sexual innuendo failed miserably.
            “Don’t push his buttons”
            “I’ll let you push my buttons, baby.”
            Dear Lord, just stop it before my ears start bleeding. What a corny thing to say in a campaign that is meaningless. On top of the crummy voice acting, we were given a straight up lackluster plot. The captain of our boat betrayed us after we scored a ton of money, he blew up the boat as he got away and we landed on this island for some revenge. We save some dorky fisherman who was captured and he becomes our guide. He’s a fisherman, a lowly fisherman who shares the education level of an American five year old. He is now all of a sudden our “boss man.” The character development is non-existent. I mean I can’t even tell you the names of these four losers. All I can tell you is that pure amateurs voiced them and if they died in the plot, I would actually not care at all.
            The gameplay is monotonous on top of all the other crappy things offered. Each chapter is accompanied by a half assed competition sequence that pits the four co-op players into a “who can kill the most bitches” trial. They are all boring. The entire campaign is boring. Run here, kill people, hold the area for an hour, move forward, competition sequence, blow up a bridge that the bad guys can easily get around, finish an anti climactic battle, chapter finished. That is every single co-op chapter in this game.
            To make matters worse, the co-op campaign is littered with glitches and moments that make no sense what so ever. There was a point during the last chapter that I failed to see my co-op partner anymore. He was there; I just couldn’t see or interact with him. Shortly after that happened, I was struck down and instead of being put into a “revive” sequence, I died immediately. When the time came for me to respawn, I remained dead on the stairs, but the game accused me of being back in the action. This caused us to start the entire thing over again after my partner died. As far as things not making sense, there is a ton. We have to blow up a bridge using conveniently placed cardboard boxes and a detonator. Even though said bridge is so low that the enemies could literally swim across (or walk) the river and walk up the hill on the other side. Wow. The explosions in the game are ungodly huge compared the amount of explosions we placed. I put one tiny cardboard box at the base of a fallen tree; the resulting explosion began from the center of that tree (which was very large) and literally obliterated the entire thing. Yet moments later we had to place five bombs for a same sized tree and got the EXACT SAME EXPLOSION! Just, wow. Hell we even tried to blow up a radio tower once and after the explosion, the only thing that changed was that the base of the tower was black. Then entire thing was still standing!
            Finally, we are put into moments where we have to drive an ATV/ or Jet Ski to pick up, again conveniently located bombs, and place them in the area we need to blow up. How does that work? We basically drive over the bomb, which makes it so it’s automatically strapped onto our vehicle. We then drive to the detonation area and as soon as we are in range, the bomb is magically placed and armed. I normally wouldn’t give a crap about those petty inconveniences, but when it’s a co-op campaign placed on the same disc as a solo campaign that took the time to fully develop itself so I never asked, hmm how did that bomb just randomly show up there? Why didn’t this happen when it should have? It’s just hard to forgive such crap when I know what their true potential is. Jason Brody would have gotten his lazy ass off of the ATV and placed the bomb on it rather than just running it over. There you have it. The Fan effing Tastic and the Horrendously Ugly. There is nothing bad about Far Cry 3, just good and ugly in two different components. I hope you enjoyed this nonsensical post. Stay tuned for more.