You might be reading this thinking that I hated the game,
Battlefield Bad Company. But the truth is, I actually loved it. The quirky dialogue and action packed gun
fights were really fun. I blamed the achievements for why I never finished the
game and why thinking about playing it again makes me cringe. But as the years
have passed, I realized that it was my stupid obsession with achievements that
ruined this game for me. It was because of this game and the way I reacted to
it that I ended my subscription to Gamefly, which in turn ended my endless
quest for the largest gamer score on the planet. I’m not too sure why I wanted
that. Perhaps I was over compensating for a small penis by making my proverbial
cock much larger than everyone’s, but my penis is very large so that wasn’t it.
No matter what my reasons were, I am glad I’ve had the opportunity to experience
a breaking point in my quest for achievements. This whole experience made me
realize that I have allowed achievements to ruin gaming for me. It made me think of Halo 3 and how I wanted
to get every achievement out of the way so I could FINALLY enjoy the game. I didn’t think about it at the time, but it
was a horrible way to perceive the games I was playing. Achievements were
controlling the way I played and the way I felt about games. Fortunately, I’ve changed my view on the
situation and came to the conclusion that I could still be an achievement
hunter as well as a video game enthusiast. I play video games so I can
experience fantastic stories and fun game play sequences. Achievements arrived
on the scene much, much later and overall I think they’ve helped fuel the
gaming economy. On that same note, I feel that they have harmed the gaming
community despite its harmless intentions.
First you have to ask yourself why achievements are important or helpful to video games (other consoles have their own versions, such as PlayStation’s trophies). The answer is opinion based. In my opinion, achievements have given completionists something more to work towards. Have you ever found yourself playing a game like Grand Theft Auto and even though you’ve completed the campaign, you were only 60% finished with the game? Some people may have played their asses off to finish that last 40 percent and others just moved on. With the addition of achievements, developers can offer a reward for completing 100% of their game, like Rockstar did with Grand Theft Auto IV. I was one of those people who wouldn’t have completed the entire game, but with incentive to add points to my overall gamer score, hell yes I’m in! I’ve explored parts of that game that I never would have if it weren’t for that one achievement. I met all of the random characters in the game which were just ghosts to me on my first play through. I drove vehicles off of ramps that I never knew existed and I climbed rooftops that I didn’t know where climbable. I explored everything that Rockstar poured their hearts and souls into and it gave me a much larger appreciation for their hard work and dedication. I’ve found that a lot of games use achievements to get gamers to explore their fantasy worlds deeper than just the campaign and to me that is a very useful tool.
I also think achievements are important because they provide
a status bar, or a completion bar for people to keep track of their history. Some people don’t consider the game to be
finished until they’ve completed all of the achievements (I’m guilty of this).
It’s a tool they can use to compare to their friends for bragging rights. For me, I like to boast about my
accomplishments with video game achievements. I’m currently nearing one hundred
thousand as an overall score and to date, I’ve gotten every single Assassin’s
Creed achievement and over 90% of all Halo achievements. Not many people can
say that, so booyah. But being able to look back on your accomplishments
provides a better feeling than just saying, “Yeah, I’ve played that game.” Now,
you can show people, or they can look for themselves.
As achievements in video games have grown over the years, so
have the negatives impacts they have on gaming. Take downloadable content for
example. Back in the day (can a 27 year old man say that phrase yet?) I
remember DLC being a little bit of love served from the developer to the gamer
to keep the fun rolling. They were like smaller versions of expansion packs that
PC gamers would see with their games. Halo 2 is a huge game that was continually
supported by Bungie and they didn’t have the plague of achievements to assist
in their sales. If the game did very well and a lot of people were playing it,
then it was easier for a company to add on more content. I only saw this
practice in great games (although I’m sure other companies dipped their feet
into the water a little bit), but once achievements were added into the mix,
the rise of DLC amongst any game has risen! Especially since Microsoft forces
companies to charge for DLC if they want to add achievements into it. Hence you
see free DLC such as the survival add on from the original Left 4 Dead come out
with zero achievements, but you see crappy DLC released from Bulletstorm selling
for ten dollars only because they have achievements. Die hard achievement
hunters like myself have been purchasing this stuff for the wrong reasons. In
order to keep a game 100%, you have to purchase new achievements, no matter how
crappy the content may be, and that is exactly what it has become. A lot of
gamers will purchase DLC if it has achievements and only for that reason.
Fortunately, companies that are making good games are also making good content
later. Skyrim and Grand Theft Auto come to mind when I think about downloadable
content that was worth my money and that I purchased (not Skyrim, yet) so I
could play it for fun, not for achievements.
So what is this whole rant about? Well it's a story to share with you how I overcame bad gaming habits. I no longer play games just for achievements. I don’t use Gamefly anymore because it was aiding my addiction. Now, I play games because I want to get a great story and great game play while revealing that story. I still hunt down those achievements that I want, but I have boundaries now. I will play new games all the way through without worrying about the achievements. This strategy has worked out very well for me because I am able to appreciate the game for what it is and what it is meant to be. Achievements have become an afterthought rather than a forethought. I no longer purchase full priced DLC unless I really want to play it for story purposes or because I really like the multiplayer (Gears of War and Halo). I wait for all other DLC to go on sale because I am most likely only buying them for achievements (Bulletstorm and Assassin’s Creed). Finally, I’ve learned that hunting for achievements is a good hobby to have, as long as I don’t forget about why I play games in the first place. Appreciate the art first, then go screw around. I am really hoping that one day I can find the courage to play Bad Company again, heck I’d enjoy not cringing every time I think about playing it. Stay tuned for my next chat on achievements because I’ll be talking about good achievements that are fun to hunt, and bad achievements that spawn suicidal thoughts while hunting them.