Developer: Epic Games/People Can Fly
Publisher: Microsoft
For fans of: Third person shooters, chainsaws, disobedience.
With
beautiful landscapes, smooth gunplay, and fun new game types, Gears of War:
Judgment looks and feels like the trilogy that came before. Unfortunately,
Judgment’s campaign has been striped down to the core leaving a skeleton of
what used to be. Judgment’s plot precedes the original trilogy and stars Baird and
Cole with former Kilo squad mates Sophia and Paduk. Kilo is on trial for
disobeying orders while the destruction of Halvo Bay carries on outside the
courthouse. The player assumes control of the plot by playing through the
testimonies of each Kilo squad member. Despite Judgment’s breathtaking graphics
and familiar cover and shoot action, getting fully immersed in the story is a
daunting challenge.
Like previous
Gears games, Judgment follows an Act system with each Act containing several
chapters. Each chapter of Judgment’s campaign uses a star system that awards players
for style of kills and minimal deaths. At the end of each chapter, Judgment
pauses to show a stat screen based on performance. The gamer is torn from the
immersion each time this happens causing the overall experience to suffer. To
make matters worse, most of the sections can be completed in five minutes or
less making it impossible to fully consume the player.
Each
chapter also offers a declassified mission that aids the progression of the
stars. These missions add extra difficulty to the level such as impaired
vision, stronger enemies, and weapon restrictions. The declassified missions
are explained as extra testimony that was left out, however, most of them will
leave players scratching their head wondering why something so miniscule was
omitted. Some make no sense at all. For example, the declassified missions with
weapon restrictions don’t explain why Kilo squad was only able to use these
particular guns.
Judgment’s
combat feel very reminiscent to previous Gears of War games with a few minor
changes. The controller scheme is now more relatable to first person shooters.
Gone are the directional pad options for switching between weapons and
grenades. Instead weapons are switched to and from using the Y button while
grenades have gravitated to the left bumper. Grenades can also be thrown
without aiming them first, however, aiming is still an option by holding the
left bumper down rather than just tapping to throw it. These changes feel good
yet at the same time, they take away from the experience. The pistol slot
merged with a primary weapon slot narrowing a player’s choice. The desire to
flirt with different weapons is more of a risk without having a pistol option
for comfort. Furthermore, choosing special weapons like the Boomshot or the
Torque Bow now require special ammunition. The regular ammo only feeds into
basic weapons leaving the rare onyx ammunition to replenish special guns.
Another new
addition to Judgment is Horde mode in the middle of the campaign. These
moments, at first, feel genuine and fun. However, after playing three rounds of
this in multiple
different chapters, the experience grows dull. The entire
story comes to a stand still as Kilo squad defends a lobby. These moments tend
to grow even duller with the games AI. Instead of facing down smart AI using
special techniques, the number of enemies is doubled, most of which will rush
your position forcing you out of cover. This makes for some fun combat
situations, but overall it disempowers the player’s thought process. On that
same note, Judgment’s AI does attempt to spice things up a bit if the player
dies. Each section features different types of enemies each time it is tackled.
For example, one sequence may provide Grinders that turn into Boomers the next
time it is played.
Judgment’s plot is where the game suffers the
most. Newcomers to the franchise will feel lost most of the time and will be unable
to understand the subtle comments. No explanation or back-story is provided for
any members of Kilo Squad and only Gears of War veterans will know whom the
blonde haired smart ass and his thrashball super star friend are. Little quips
about Cole’s past as a thrashball player, Baird’s engineer capabilities,
Sophia’s Onyx Guard status, and Paduk’s hatred for the team he fights for are
never flushed out and explained.
Judgment
tones down the franchises use of extended cut scenes, which is never a bad
idea, however the story telling suffers greatly. Kilo squad really comes off as
quite boring as they scarcely speak to each other and the only dialogue to be
heard is the testimony narrating everything the player is doing. It’s not much
unlike watching a football game announced by John Madden. The dialogue feels
forced as well with corny, “lets go get em” comments and horribly written jokes
for Baird. Every now and then he will hit a homerun, but his sarcasm is often
stale. Cole Train hardly speaks at all during Judgment’s campaign, which is a
rare sight for any veteran of the franchise. He feels more like a dummy
sidekick than an important character to the narrative.
On the
bright side, Judgment offers an additional campaign titled, “Aftermath.” This
campaign is one act and takes place during the events of Gears of War 3.
Aftermath doesn’t use the arcade style star system nor does it have
declassified missions. Overall the experience was fleshed out very well and
contained more story telling elements reminiscent to previous Gears of War
titles.
Judgment’s
multiplayer is also a very sub par experience compared to what Gears of War
veterans are used to. With only four maps shipped in the retail game, there is
hardly any diversity and boredom is quick to sink in. The combat looks, plays,
and feels almost exactly like Gears of War 3. Overrun and Survival, on the
other hand, make up the crown jewels of Judgment’s experience. Overrun is a
mixture of the Horde and Beast modes of previous games. Each team has the
opportunity to play as both the COG and the Locust as the latter tries to
destroy a generator powering the Hammer of Dawn. Survival plays more like Horde
as players try to survive a maximum of ten waves.
Gears of
War Judgment provide a mediocre experience at best. The sub par campaign and
multiplayer overshadow the beautiful graphics, smooth gameplay, and fun
cooperative modes. The Gears of War trilogy ended wonderfully and in turn left gargantuan
shoes to fill, unfortunately Judgment wasn’t up to the task.
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